New and Noteworthy: Issue 3

Research

‘Seeing’ music from manga: visualizing music with embodied mechanisms of musical experience - exploring embodied experience and visual metaphors for sound.

Psychology Meets Archaeology: Psychoarchaeoacoustics for Understanding Ancient Minds and Their Relationship to the Sacred - How important is the influence of spatial acoustics on our mental processes related to sound perception and cognition?

Around the web

Interview with Karen Bakker, author of Sounds of Life, discussing how scientists are utilising digital technology to help decode the sounds of nature.

Tune into forests around the world

Andor's Sound Team Came Up With A Horrifying Torture Sound, But Scrapping It Was The Most 'Effective' Choice

Marvin Gaye’s isolated vocal for “I Heard It Through The Grapevine”

Tuned to A0!

Listening and watching

Volume One - Robotic Folk

A reminder that music playback really is best experienced using full-range speakers.

Things we’re interested in

How gaming could reshape music distribution - music and gaming will become increasingly entangled and the potential to fairly reward artists is real.

Personalised Spatial Audio from Apple: By photographing the geometry of the ear using the LIDAR-enhanced camera, a personalised profile for spatial audio listening is created.

Question

If large music events become too difficult to produce, what replaces them? Read

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New and Noteworthy: Issue 2